Guides

How this actually works.

Production is not complicated, but it is specific, and most of what goes wrong is a decision someone made without knowing what it cost. These explain the decisions. They describe how production works rather than what we charge — commercial terms belong in a conversation, and a guide quoting a price would be wrong for most readers on the day they read it.

Decoration

How artwork gets onto the product, and what each method costs you.

  • Decoration methods

    Five ways to get artwork onto a garment. They are not interchangeable, and choosing the wrong one is the most common reason a drop costs more than it should.

Materials

Blanks, fabrics and what changes when you change them.

  • Reading a blank

    The garment under the print decides how the drop is received. Here is how to read a spec sheet and know what you are buying before a sample arrives.

  • Packaging and unboxing

    Packaging is specified last and frequently becomes the thing everything else waits for. It is also the first physical contact anyone has with the brand.

Planning

Quantities, timing and the decisions that set your economics.

  • Minimum order quantities

    A minimum is not a sales tactic. It is the point below which setup cost swamps everything else — and knowing where that point sits changes what you should order.

  • Where the time goes

    Production time is mostly waiting for decisions, not waiting for machines. Knowing which stages are fixed and which are yours changes what you can promise.

  • Quality control

    Inspection is sampling, not counting. Knowing how the sampling works tells you what a pass actually guarantees — and what it does not.

  • Size curves

    Deciding how many of each size to make is the quietest way to lose money on a drop. An even split is almost always wrong, and it is the default nobody questions.

Artwork

What to send, in what form, so production does not stall.

  • Preparing artwork

    Most production delays are file problems, and almost all file problems are avoidable. Here is what makes artwork production-ready and what quietly does not.

Compliance

What the law requires on a garment, and who is responsible.

  • Labelling and compliance

    Labelling is not branding. It is a legal requirement that differs by market, and the obligation usually sits with whoever sells the garment — which is you.