Build / Apparel

Hoodies and tees are where most drops live.
They are also where most drops feel cheap.

The difference between merch and product is usually the blank, the trims and whether anyone checked how the print sits on that specific fabric. Those are the three things we do not leave to the supplier's default.

Product

What we build.

  • Hoodies and crews

    Midweight through heavyweight fleece, standard and boxy fits, garment dye and wash options.

    Available now

  • T-shirts

    Standard through heavyweight cotton, boxy and regular fits, long and short sleeve.

    Available now

  • Cut-and-sew

    Custom patterning where a blank will not carry the idea. Longer lead time and higher minimums.

    Available on scoped programmes

  • Outerwear

    Coaches jackets, varsity and heavier layers for capsule and premium programmes.

    Available on scoped programmes

  • Custom labels and trims

    Neck labels, hem tags, drawcords, zip pulls and packaging that make a blank read as a brand.

    Available now. Needs committing earlier in the timeline than the print does.

  • dKR authentication

    Neck label, sleeve hit, hangtag or packaging seal binding the item to its approved product record.

    Physical application available. Digital verification is not yet live.

Decoration

Choosing a method.

Indicative guidance. Real suitability depends on the blank, the artwork and the quantity, and we confirm it per programme rather than applying a rule.

Decoration methods for apparel with strengths, constraints and typical minimums
MethodBest forWatch out forTypical minimum
Screen printBold flat colour, larger runs, the most durable hand feelPer-colour setup makes small multi-colour jobs expensiveMedium
DTF transferDetailed and full-colour work, small runs, mixed garment typesDifferent hand feel to screen; struggles on heavy textureLow
DTGPhotographic detail, sampling, seeding and one-offsBest on high-cotton blanks; dark garments need underbase careVery low
EmbroideryPremium chest hits and anything that should feel substantialSmall text and fine line work do not survive stitch resolutionLow to medium
Patches and appliquéCollector feel, varsity and heavyweight programmesAdds cost and lead time; judge from a sample, not a renderMedium
Garment dye and washVintage character and a premium finish across a whole runShade variation between units is inherent, not a defectMedium to high

Constraints worth knowing before you design

Placement has safe zones. Seams, pockets, zips and hoods all interrupt a print. A design that crosses a side seam will distort, and a chest hit that sits too high reads as a mistake on a real body rather than on a flat mockup.

Heavyweight fabric changes the print. A heavier, brushed or textured fleece will not hold fine detail the way a smooth midweight tee will. If the artwork depends on hairline detail, the fabric choice is part of the artwork decision.

Colour matching has limits. We work to a colour reference and get close, but dye lots vary, fabrics take ink differently, and a screen on a garment will never be an exact match to a screen on a monitor. We show you a sample and that is the reference point.

Trims drive the timeline more than prints do. Custom neck labels, woven tags and packaging usually have longer lead times than the decoration itself, so they have to be committed earlier. This surprises people, and it is the most common cause of a slipped launch date.

Bring us the product.

Tell us the category and the direction. We come back with blanks, methods and a real timeline.